MXGP 2, Motocross racing game was released in the UK today and is available on PC, Playstation 4 and Xbox One. America is seeing a delayed release but we are supporting the game and the 18 FIM Motocross World Championship circuits.
I haven’t seen a lot of the game yet, only trailers but it looks beautiful and I like that it seems down to earth, rather than having a bunch of insane fantasy tracks.
One potential league, MX Online Racing has already expressed interest in using Racing Club Manager to help schedule races and keep results. Hopefully it takes off and becomes a legendary game for motocross racing. Enjoy!
You can now create clubs based on F1 2015 and schedule your races. The game will be released on July 10th 2015 for PS4, Xbox One and PC.
Now Driveclub isn’t a racing simulator, but it can be fun to schedule series based on the cars and tracks that the game offers. We now fully support Driveclub and all of the tracks from the initial release and the game’s DLC. As soon as new DLC tracks are released, we will update accordingly. Have fun racing!
We are now proudly supporting the online racing simulator, Live for Speed. Create your club based on this popular simulation and start recording your results. I promise it’s fun!
Racing Club Manager now supports F1 2014!
I actually had to ask someone who owned the game for the list of tracks because after a ton of Google searches I came up with no definitive list. Regardless of the method I used to acquire the tracks, we now support F1 2014 and we hope to get some F1 clubs using the site soon.
On the heels of the Forza 6 announcement, we have added Forza 6 as an option when creating a new club. Obviously we don’t know what tracks will be in the game, so you will not be able to schedule any races. You will be able to start a club based around the game and start recruiting members now.
We now support RaceRoom Racing Experience and their 47 tracks/variations.
Remember, http://www.racingclubmanager.com is now live, so go create your club today.
I have added all tracks and variations(that I could find online) for Gran Turismo 5 and 6 to the Racing Club Manager. The site now supports 9 games and 660 tracks including 70 from GT5 and 100 from GT6.
I got carried away and added the tracks(that I could find) to rFactor 2, Assetto Corsa, and simraceway. The Racing Club Manager now supports 7 games with more to come. The full list is as follows:
- Forza 4 – 132 tracks including variations
- Forza 5 – 53 tracks including variations
- Project CARS – 52 tracks including variations
- iRacing – 99 tracks including variations
- rFactor 2 – 26 tracks including variations
- simraceway – 111 tracks including variations
- Assetto Corsa – 16 tracks including variations
The games I still need to support are GranTurismo 5 & 6, F1 2014, rFactor 1, and maybe others if anyone shows interest.
My last post was about the Advanced Search functionality I had implemented, and I continued to test and make small changes to that yesterday and now I think it is good for release #1. This post is about what I am going to be working on next.
The next thing I will be working on is error logging. Right now on the development site, I just spit out a generic error “This page encountered an error: Error 1” or something similar to that. I don’t really give a lot of details to the user and this is by design. I don’t want potential hackers to be able to know how close they are getting to cracking my application, so the less feedback the better off the site will be. What I need to do next is log these errors into the database so that I know that something on the site is failing, so I can address it quickly. Most users don’t report issues and if they see something go wrong they either ignore it and move on or potentially stop using that feature or the site altogether. I want to log what the error is and what page it occurred on, who it occurred to(if that person was logged in) and when the error occurred. This way if that user doesn’t contact me about the error I can fix it and reach out to that user and let them know that I fixed the issue. I expect this to take a few days to implement on every page of the site.
Okay! here is where the title of this post becomes relevant. Over the next couple of days I will be compiling a list of all tracks and variations for iRacing and Project CARS so that I can support those game son the site. All of Project CARS tracks and variations are listed plainly on their site, so that should be easy. iRacing is a little tougher. I found a resource that has a lot of the tracks and variations listed, but I’m not 100% sure if all of those tracks are available to everyone all the time or how that works. If anyone has any insight on how iRacing tracks work or who gets which ones and how, it would be amazing if you could contact me. firstname.lastname@example.org
Thanks for reading! It looks like I have about 5 faithful viewers and I suspect some of them are from my club, but I am betting I get a few that aren’t so I want to personally thank YOU for viewing the blog and paying attention to YOUR future website.