I’m about to go into detail about why this release took me so long to complete, so if you’re just looking for a quick update on what is included in release #3, then go to the Release History Page. Although you will miss the sweet screen shots and boring explanations.
Initially I was working on a more intense implementation of qualifying, but after contemplating the ideas and doing some proof of concept work, I decided it would take too long and not be very useful for enough clubs to make it worth it. After scrapping that idea I was trying to think of the most straight-forward implementation for qualifying and decided that allowing admins to record starting position would be best for now.
There is a new button at the series level of the Manage Races Screen that allows you to turn being able to record the starting position on or off. It looks like a starting grid, next to the [+] button. Clicking the button will either show or hide the “Start” column in the race results.
If you turn ON the Start column for a series, you will now see each racer’s start position in the results. This extends to multi-class and team enabled series as you can see in the above screenshots.
I also added some new data columns on the Racers Screen. In the screenshot below you’ll see that I rearranged the columns to show Points Earned first, then the number of Races Attended. The new columns are Podiums and Average Start. Then the last column is Average Finish. This will allow you to see how well you perform by comparing your Average Start to you Average Finish. In the example below Buddy7085 qualifies in the 4th grid position on average, but is actually better during races and on average he finishes just outside of 3rd place.
In the future I would like to expand on this and create entire racer profiles that include charts and graphs that help to see how good a racer is at a glance.
We released an update to the Review Join Requests screen for admins. This update allows an admin that is approving or denying a request to join whether or not they wish to use their e-mail address when notifying the requestor of the admins decision.
Before this update, we always sent from firstname.lastname@example.org and when the requestor hit reply, the e-mail got sent back to us. Now when you send your decision, you decide if you want the reply to go back to us(gets deleted) or comes back to you(open dialog, yay!)
Mostly this was implemented so that when you approve a request, you can share a dialog with the requestor. I could also see where admins might want their e-mail address to stay private and would want the requestor to go through other channels to communicate. I hope this is helpful!
By the way, we are still working on Release #3 – Ability to define a racers starting/qualifying position. The release is coming along well. The admin functions are complete, but the UI for the general public is still being worked on. This release should lead to some really cool future releases for “racer profiles.”
If you have questions or comments, we would love to hear them.
The first official Racing Club Manager livery contest. Here are the details.
Submissions must be posted as an image to twitter and @RacingClubMgr must be tagged in the post, or we won’t see it to count it.
Anything sent after May 1st will not be counted as the prize will be given on May 2nd.
The livery needs to be a Racing Club Manager themed racing livery and can be painted onto ANY CAR from ANY racing game that supports custom liveries.
We will share any submissions via twitter using #RCMLivery and here on wordpress under the category LiveryContest.
The winner will be chosen by me with the help of the Forza club I belong to, RDT3.
I will be using PayPal to send the $10 USD prize to the winner, so make sure you have your PayPal account set-up. If PayPal doesn’t work for you, I can make an exception to send the prize in Bitcoins.
I can’t wait to see all the entries! Good luck!
Pretty funny when you compare to other very popular games like iRacing and especially Forza. Good post guys!
Now Driveclub isn’t a racing simulator, but it can be fun to schedule series based on the cars and tracks that the game offers. We now fully support Driveclub and all of the tracks from the initial release and the game’s DLC. As soon as new DLC tracks are released, we will update accordingly. Have fun racing!
To support The Assetto Corsa Dream Pack 1, which is available to pre-order now, we have added the 3 Nurburgring track variations. Start scheduling your races now!