Project CARS recently released an expansion pack including a few Aston Martins and a new race location. The new location is Mojave and includes 5 multiplayer layouts. The large testing oval is not a multiplayer layout but you do get to drive up the steep banks on a few of the maps. The layouts were added to racingclubmanager.com today, so schedule some future races now!
I have been banging on about this for a while so I will not take too long on this one, I will also post the video I have done at the end of this which says it all anyway and I have a little heart to heart with my subscribers.
So on the 5th September 2015 @ 1500 BST the chequered flag will drop on the first ever 24 Hour Race @ Spa on Forza 5 for Cancer research. The whole event will be shown on Twitch and you can donate there.
For lobby stability there will be 13 teams on track at once and up to 12 drivers per team with each driver doing 2 hour stints.
If you want to enter a team submit it here: http://forums.theultimateracingnetwork.com/viewforum.php?f=138&sid=f51aa833c4af4cc7075d49ee70ce46a7
If you wish to donate please donate here: https://www.justgiving.com/Stella-Stig
Thanks and enjoy the video.
Pretty funny when you compare to other very popular games like iRacing and especially Forza. Good post guys!
This is a very interesting read if you’re an F1 fan or a stats/charts person.
Arguments over whether Schumacher was greater than Fangio are not new.
I’m going to present something that is new: the results of a mathematical model designed to answer who was the greatest Formula 1 driver of all time.
You may disagree with any attempt to answer this question on principle, and that’s okay by me. I hope you will nevertheless find this to be an interesting approach.
The first attempt to rank drivers using a model was in 2009 by Eichenberger and Stadelmann (paper here and pdf here). Without giving too much away, my model agrees with theirs on several of the top ranked drivers. However, many of the previous model’s results don’t pass a sanity check. Ukyo Katayama is ranked ahead of Nigel Mansell, Erik Comas is ranked ahead of Ayrton Senna, Arturo Merzario is ranked ahead of Jack Brabham, Mark Blundell is ranked ahead of Niki Lauda…
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I have added all tracks and variations(that I could find online) for Gran Turismo 5 and 6 to the Racing Club Manager. The site now supports 9 games and 660 tracks including 70 from GT5 and 100 from GT6.
I got carried away and added the tracks(that I could find) to rFactor 2, Assetto Corsa, and simraceway. The Racing Club Manager now supports 7 games with more to come. The full list is as follows:
- Forza 4 – 132 tracks including variations
- Forza 5 – 53 tracks including variations
- Project CARS – 52 tracks including variations
- iRacing – 99 tracks including variations
- rFactor 2 – 26 tracks including variations
- simraceway – 111 tracks including variations
- Assetto Corsa – 16 tracks including variations
The games I still need to support are GranTurismo 5 & 6, F1 2014, rFactor 1, and maybe others if anyone shows interest.
My last post was about the Advanced Search functionality I had implemented, and I continued to test and make small changes to that yesterday and now I think it is good for release #1. This post is about what I am going to be working on next.
The next thing I will be working on is error logging. Right now on the development site, I just spit out a generic error “This page encountered an error: Error 1” or something similar to that. I don’t really give a lot of details to the user and this is by design. I don’t want potential hackers to be able to know how close they are getting to cracking my application, so the less feedback the better off the site will be. What I need to do next is log these errors into the database so that I know that something on the site is failing, so I can address it quickly. Most users don’t report issues and if they see something go wrong they either ignore it and move on or potentially stop using that feature or the site altogether. I want to log what the error is and what page it occurred on, who it occurred to(if that person was logged in) and when the error occurred. This way if that user doesn’t contact me about the error I can fix it and reach out to that user and let them know that I fixed the issue. I expect this to take a few days to implement on every page of the site.
Okay! here is where the title of this post becomes relevant. Over the next couple of days I will be compiling a list of all tracks and variations for iRacing and Project CARS so that I can support those game son the site. All of Project CARS tracks and variations are listed plainly on their site, so that should be easy. iRacing is a little tougher. I found a resource that has a lot of the tracks and variations listed, but I’m not 100% sure if all of those tracks are available to everyone all the time or how that works. If anyone has any insight on how iRacing tracks work or who gets which ones and how, it would be amazing if you could contact me. email@example.com
Thanks for reading! It looks like I have about 5 faithful viewers and I suspect some of them are from my club, but I am betting I get a few that aren’t so I want to personally thank YOU for viewing the blog and paying attention to YOUR future website.
I worked on the Advanced Search screen the past couple of days and this is what I came up with.
There is much more that I would like to do with this screen and the functionality but this will work for now. Right now you can say that you want to find a club that plays <Select a Game> that is holding a race between <# o’clock> and <# o’clock> within the next <# of days>. This is already a pretty powerful tool once clubs start joining and adding races. This will only show clubs that are available to join, so if you search a club that plays your game and you are available to race between 8PM and 11PM, you will be able to see if any clubs exist and ask them if you can join.
In the future I would like to set up something called “Club Match” and we will guide a user through the process of finding a club. We will ask you what days and times you are available and for which games. You will be able to select the club personalities that most resonate with your style of racing. You will be able to filters by average number of racers that show up to races. Experienced racers might want to race with a club that usually has a full field, while beginners might want a more relaxed open field. I’m sure there are other metrics that will present themselves to me by the time I implement that new functionality, but those are the ones that I am thinking of right now.
I believe that this will improve the value of the site exponentially. I don’t know of any other site that does what I am planning to do and just think of what it will do for being able to find clean races in new games and getting connected right away. Finding clubs that play when you do and have a similar personality as you has to be the hardest part about getting into and staying into games.
Thanks for reading!
I finished up the Create a Club screen this morning, did some mild testing, and it works! Now anyone can add their own club and try to get people to join. Here is a screen shot.
The next thing I want to work on are options for the club search. Right now the club search just has you enter letters and it gives you clubs that match what you type. Nobody is going to know the name of a specific club if they are searching for a new club to race with. I need to provide features like searching for clubs that have races at a specific time, clubs that have a specific personality, and obviously being able to search for clubs by game. I will provide some screen shots when I have them available.
Thanks for reading!