All Racing Club Manager is concerned about is the addition of a new track and the different layouts, of which there are 12 total. Although along with the new track, Forza Motorsport 6 includes some cool new race-inspired functionality and NASCAR vehicles. Hopefully some NASCAR themed leagues will start cropping up on Racing Club Manager and maybe I can participate 🙂
These tracks are not new to Assetto Corsa, but they are newly supported by Racing Club Manager. I add to the list of Assetto Corsa tracks today by including:
- Aosta Grand Prix
- BRNO Circuit
- Cadwell Park Circuit
- Zolder 1967
- Eastern Creek(Gardner GP, Amaroo, Brabham, Druitt)
There haven’t been any consistent AC users on racingclubmanager.com up to this point but I was asked on twitter to add these mod tracks. As always I will add new tracks to games as they are released but a few of the sim racers out there allow mod tracks and there is no way that I’ll be able to keep tabs on all of the releases so I rely on you guys to inform me
I am entertaining the idea of allowing club/league admins to enter custom track names, but if I do implement that feature I want to do it in a way that all tracks added become consistent. We don’t want 10 different versions and spellings of “Nordschleife” out there and even if I allow the input tracks to only be seen by the club that entered it, that just increases the database size. I’m busy at the moment with #RCMRelease12 and that alone is a massive undertaking so this will need to take a back seat for now. I assure you that when I do implement this feature it will be spectacular.
Thanks for reading!
Today I added support for the 2 new DLC tracks for the Motocross game MXGP 2. Currently no clubs exist for this game on Racing Club Manager but the game looks really cool and hopefully someone will want to start a league and RCM will be there for them.
Here is the DLC release trailer…
Although Racing Club Manager doesn’t have any currently active Assetto Corsa clubs, I still want to keep up with the track lists when I catch wind of a new release. With AC’s new massive update, v1.5 they included a new fantasy track called “Black Cat County.”
The new track has 3 variations: short, intermediate, and long. I’ll let the dev blog describe the environment…
…until now the simulation did not include a proper road environment, an ideal scenario for the simple pleasure of driving, something that people are especially looking for while driving road cars and grand-tourers.
One of the car manufacturers that use Assetto Corsa for promotional, training and R&D activities has noticed the same, and last winter requested our team to create a fictional road environment with the purpose of taking advantage of the driving feeling granted by the simulation, just for the sheer enjoyment of driving without the need to learn and practice on a track, aimed at people who are not yet familiar with driving on racing circuits.
I also added some tracks I missed: Barcelona, Zandvoort, and Brands Hatch.
Forza 6 announced along with the Porsche expansion that they have added Virginia International Raceway. That means Racing Club Manager is also adding support for VIR and the 7 ribbons. VIR is only available along with the purchase of the Porsche expansion($19.99 USD) which is unfortunate but with 21 total possible configurations and a bunch of great cars, it is definitely worth the money.
Project CARS announced the release of Audi Ruapuna Park International Raceway today, so we added support for the tracks.
You can now schedule races at any of the 5 variations of this track. The variations include GP, Club, Outer Loop, Circuit A, and Circuit B.
To support The Assetto Corsa Dream Pack 1, which is available to pre-order now, we have added the 3 Nurburgring track variations. Start scheduling your races now!
My last post was about the Advanced Search functionality I had implemented, and I continued to test and make small changes to that yesterday and now I think it is good for release #1. This post is about what I am going to be working on next.
The next thing I will be working on is error logging. Right now on the development site, I just spit out a generic error “This page encountered an error: Error 1” or something similar to that. I don’t really give a lot of details to the user and this is by design. I don’t want potential hackers to be able to know how close they are getting to cracking my application, so the less feedback the better off the site will be. What I need to do next is log these errors into the database so that I know that something on the site is failing, so I can address it quickly. Most users don’t report issues and if they see something go wrong they either ignore it and move on or potentially stop using that feature or the site altogether. I want to log what the error is and what page it occurred on, who it occurred to(if that person was logged in) and when the error occurred. This way if that user doesn’t contact me about the error I can fix it and reach out to that user and let them know that I fixed the issue. I expect this to take a few days to implement on every page of the site.
Okay! here is where the title of this post becomes relevant. Over the next couple of days I will be compiling a list of all tracks and variations for iRacing and Project CARS so that I can support those game son the site. All of Project CARS tracks and variations are listed plainly on their site, so that should be easy. iRacing is a little tougher. I found a resource that has a lot of the tracks and variations listed, but I’m not 100% sure if all of those tracks are available to everyone all the time or how that works. If anyone has any insight on how iRacing tracks work or who gets which ones and how, it would be amazing if you could contact me. email@example.com
Thanks for reading! It looks like I have about 5 faithful viewers and I suspect some of them are from my club, but I am betting I get a few that aren’t so I want to personally thank YOU for viewing the blog and paying attention to YOUR future website.
For some reason in my last post I said it could take a few DAYS to finish up calculating the bonus points into all the places that we display points. Well, I finished already. I also worked on moving some code into multiple files. I had 1 huge file that contained all the server side functions I was using and it got called from many different pages. I split it up so that each page gets it’s own file for server functions. This will make it easier to locate relevant code when I need to make changes.
As I said in the last post, I am going to work on fixing some query string variables that I renamed but didn’t fix every where. Then I’ll be able to remove the features that I thought I would enable but realized they could wait for later releases. I’ll have an update on that tomorrow.
Oh! and I had thought that I would not be supporting iRacing because they do have their own site to manage leagues, but I went to scope it out and saw that it costs money to use their league site. Since I am a free option it only seems right that I support the iRacing community as well. I really need to figure out what all of the tracks and their variations are(there is a ton!)
Thanks for reading!