Forza 6 Adds Homestead Speedway

All Racing Club Manager is concerned about is the addition of a new track and the different layouts, of which there are 12 total. Although along with the new track, Forza Motorsport 6 includes some cool new race-inspired functionality and NASCAR vehicles. Hopefully some NASCAR themed leagues will start cropping up on Racing Club Manager and maybe I can participate 🙂

 

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Assetto Corsa Tracks Added

These tracks are not new to Assetto Corsa, but they are newly supported by Racing Club Manager. I add to the list of Assetto Corsa tracks today by including:

  • Aosta Grand Prix
  • BRNO Circuit
  • Cadwell Park Circuit
  • Zolder 1967
  • Eastern Creek(Gardner GP, Amaroo, Brabham, Druitt)

There haven’t been any consistent AC users on racingclubmanager.com up to this point but I was asked on twitter to add these mod tracks. As always I will add new tracks to games as they are released but a few of the sim racers out there allow mod tracks and there is no way that I’ll be able to keep tabs on all of the releases so I rely on you guys to inform me

I am entertaining the idea of allowing club/league admins to enter custom track names, but if I do implement that feature I want to do it in a way that all tracks added become consistent. We don’t want 10 different versions and spellings of “Nordschleife” out there and even if I allow the input tracks to only be seen by the club that entered it, that just increases the database size. I’m busy at the moment with #RCMRelease12 and that alone is a massive undertaking so this will need to take a back seat for now. I assure you that when I do implement this feature it will be spectacular.

Thanks for reading!

New MXGP 2 Track DLC

Today I added support for the 2 new DLC tracks for the Motocross game MXGP 2. Currently no clubs exist for this game on Racing Club Manager but the game looks really cool and hopefully someone will want to start a league and RCM will be there for them.

Here is the DLC release trailer…

Update: Live Race Flags

This is not Release 12, however this is a substantial update that deserves it’s own post. I have been working with Forza Touring Association on implementing a Live Race Flags system. Basically this means that if you are racing, an admin will be throwing out caution flags that will update in about a second for everyone that is viewing the race flags screen on Racing Club Manager site. Racers can have their phones set up in view of their TV screen or have the page up on their computer screen if it is in view of their racing rig, and everyone will know to ease up at essentially the same time. Now let’s see how you can use race flags and where to go on the site to see everything…

Admins

Admins can get to the screen that allows you to set flags for a race by opening the options menu and clicking “Flags.” If this screen doesn’t look familiar to you, this is the screen where you setup scheduling and enter results for a race. I included an information button on the menu for users that may not read this and are wondering what this means for them.

flags-admin-access

After you click the “Flags” menu option you will redirect to the Admin Flags screen. Right now Racing Club Manager supports 5 flags. From left to right: Warmup, Green, Yellow, Red, Finish. By clicking a flag color, it changes what your racers are going to see. I know that most flag admins are probably going to be racing as well, so I added some keyboard controls to hopefully make someone’s life a little easier. A club can have as many people controlling the flags as they wish, but you have to have an admin account with permission(0 or 1) in order to have access to this screen. This screen could be a little more presentable, but I went with function over form for now.

admin-flags

Racers

Racers can easily get to the screen that shows them what flag is currently active. I do stress though that if you are on a mobile phone, make sure your WIFI is on and that your screen won’t dim or lock during the race or else you won’t see the flags. I mention WIFI because we are making a server request every 1000 milliseconds to check what the current flag is and that could eat up a lot of data. I wouldn’t worry about it if your ISP data caps your home line, but for mobile plans the data allowances and overages are sometimes outrageous. Just a fair warning 🙂

You can get to the Live Flags screen on your club home page near the “Next Race” area.

club-home-flags

You can also get there by viewing the Race Details screen for any race.

race-details

This is what you will see on the Live Flags screen… I didn’t include the normal site navigation here so that the flag takes up more room on the screen, just use the back button on your browser to get out of Live Flags. In this example, we are in warmup.

racer-flags

Club Slug Update

I also pushed out an update that allows your club members to easily see what your club slug is. Now on the club home page next to the game and platform you will see the short URL for the club. In this example RDUX has a short URL “clbmgr.com/RDUX” but you could also use “racingclubmanager.com/RDUX”

club-home-slug

That’s it for now, let me know what you think of this update or if you plan on using Live Race Flags. Don’t worry I haven’t forgot about or stopped working on Release 12, just needed to get this out there. Thanks for reading!

Now Supporting MXGP 2

mxgp2

MXGP 2, Motocross racing game was released in the UK today and is available on PC, Playstation 4 and Xbox One. America is seeing a delayed release but we are supporting the game and the 18 FIM Motocross World Championship circuits.

I haven’t seen a lot of the game yet, only trailers but it looks beautiful and I like that it seems down to earth, rather than having a bunch of insane fantasy tracks.

One potential league, MX Online Racing has already expressed interest in using Racing Club Manager to help schedule races and keep results. Hopefully it takes off and becomes a legendary game for motocross racing. Enjoy!

Support for Assetto Corsa’s Black Cat County

black-cat-county

Although Racing Club Manager doesn’t have any currently active Assetto Corsa clubs, I still want to keep up with the track lists when I catch wind of a new release. With AC’s new massive update, v1.5 they included a new fantasy track called “Black Cat County.”

The new track has 3 variations: short, intermediate, and long. I’ll let the dev blog describe the environment…

…until now the simulation did not include a proper road environment, an ideal scenario for the simple pleasure of driving, something that people are especially looking for while driving road cars and grand-tourers.

One of the car manufacturers that use Assetto Corsa for promotional, training and R&D activities has noticed the same, and last winter requested our team to create a fictional road environment with the purpose of taking advantage of the driving feeling granted by the simulation, just for the sheer enjoyment of driving without the need to learn and practice on a track, aimed at people who are not yet familiar with driving on racing circuits.

I also added some tracks I missed: Barcelona, Zandvoort, and Brands Hatch.

Release 11 Details

Release 11 has wrapped up its coding phase and is now moving into testing. I am ahead of schedule by 2 whole weeks, so I’m going to publish on Wednesday March 30th instead of April 8th. The two major features I announced were not as monstrous as I thought they could be and that’s always a good thing. Below are some screenshots and more detailed descriptions of all the changes I made for this release.

 Ability to drop specific races from calculating final series results

admin_races_UI

The admin screen for adding and editing series and races has changed a bit. I made the font slightly larger which is better for any mobile users. Still not perfect, I know, but better.

I removed those ambiguous buttons for deleting and editing the post race write-up. Mostly, I removed the buttons because I couldn’t find one that meant “exclude” that wouldn’t be confused for remove, delete or cancel. Also, I think this looks cleaner.

Each time you expand a race node, you will see the save icon and the options icon. Clicking the options icon allows you to exclude a race from being calculated in a series, delete this race from the series or you can edit the pre/post race write-up. You can hide the options menu by clicking the icon again or just leave it up and it will follow you around when you click on other race nodes. In a future release I will do the same options menu at the series node level.

race_detail_excluded

When a race gets excluded from a series, your members will see this message if they bring up the race details screen. All of the data for that race will still show but when you view series standings the results from this race will not be calculated into the leaderboard.

series_details_excluded

Alternatively, on the series details screen your members will see a little warning icon next to any races that have been excluded. If they get curious and click the icon a dialog will pop up explaining that the results from that race will not be calculated into the series leaderboard.

Please, keep in mind that when you exclude a race we do not treat it like the race never happened. If you view your average finish position or your monthly/yearly standings, etc. you will still see all of the excluded races calculated into those statistics.

Series List Screen Overhaul

I made a point to overhaul the series list screen because it was really slow to load and really not mobile friendly. Now I only show the name of the series and when the next race is. I do this inside big blue boxes, perfect for mobile users.

series_tab

Now, all of the active and inactive series show at the same time and it loads very quickly. The ordering of the boxes is different now too. A series with a race that is coming up soon will be ordered ahead of other series that have races further out. Your most recently races inactive series will show ahead of series that have been long forgotten. This design also leaves open the possibility of someday using images in place of the blocks. I do not know if or when I will implement that, but this at least sets the foundation.

Stretch Items

default_club_btn

Since I had some extra time, I worked on some little things that have always bugged me. Above is a screenshot from the club home page. The checkbox from the “before” side was hideous and was near impossible to click on mobile with my fat finger. I fixed it by using that bug green button. When on a club home page that is not your default it will appear red with the text: “Not My Default”. Clicking the red button will make this club your default and turn the button green.

I don’t have a screenshot for this but on the admin series/races screen when you would save a race, we would automatically reload all of the series nodes, but it would not expand and show the race node you were recently editing. Now it does! Just a minor convenience for the admins.

I use larger font sizes in the menus so that navigation will be slightly easier on mobile users. In addition, I shortened the text on the admin menus so that the larger font sizes would not stretch the menu too wide.


 

So that’s what I worked on over the past couple of weeks and it is almost ready to be published. I’d like to thank @jacall11 for suggesting the change where we can exclude races from a series. I know it will be a useful addition for clubs other than one he is associated with and I always appreciate feedback that benefits lots of potential users.

I will probably tease what I’m going to work on next after this release gets published so stay tuned on twitter and facebook AND DON’T FORGET TO ENTER THE LIVERY CONTEST FOR A CHANCE TO WIN $10 USD. Currently as of this writing there are 6 weeks left in the contest and no entries, so go paint me something and submit it.

Livery Contest 2016 Details

Any Forza Game, Any Car, Fantasy, Realistic… It doesn’t matter. This year we want to encourage Forza painters to come up with their own versions of what a Racing Club Manager livery would look like. Our primary colors are dark blue, orange, white but that doesn’t mean you absolutely need to use those colors in your livery. Think, “What scheme will make my livery stand out from the rest?” and go from there. Last year‘s winner SCS Skreamies won because he had a super clean, realistic livery. Although we are encouraging you to think outside the box this year, that doesn’t mean that a really great clean racing livery cannot get the win.

This year’s livery contest is going to be Forza-based since every one of last year’s entries came from Forza painters and the top 9 clubs on racingclubmanager.com are Forza clubs. So you could consider this sort of a Forza appreciation event.

Prize

The winner of the contest will receive $10 USD via PayPal and will ultimately be judged by me, the creator of Racing Club Manager. I will however hold a fan vote and take the fan’s votes and comments into consideration before making my final decision.

Entry Submission

Entries can be submitted to Twitter, Facebook, or Reddit by May 6th 2016. That gives everyone 8 weeks to come up with an idea and execute it. Monday May 9th I will declare a winner and send the money via PAYPAL so make sure you’re set up to receive money.

Past Entries & Other Samples

Below are the entries from last year and some other liveries I have made in Forza just to get the creative juices flowing.

skreamies
Last year’s winner SCS Skreamies
forza_elmutem
Another really great one from last year by Forza_ElMutem
rcm-wtcc
This one I made for the first RDUX Forza 6 series

Release 11 To Do List

Release 10 was successful and so now we look to Release 11 which is based around a user requested feature. Let’s dive in!

  • Ability to drop specific races from calculating final series results

As an admin you will be able to toggle each race on/off. If turned off those results will not be calculated into the series results leaderboard. Messages will be displayed to users that view the results of these races, notifying them that the results will not be counted.

This is an easy change but affects a lot of screens throughout the site and will take a significant amount of time to complete.

  • Overhaul Series screen

I really hate the current series screen and it takes too long to load with the data that is shown.

I haven’t fully figured out what the end result will be, but I’m thinking tiles or some sort of large block that is mobile friendly.

Turnaround is typically a month so you can expect this release to be publish around April 8th. Obviously if I finish early or run into any trouble I’ll keep everyone updated on twitter.

Also, I am working on another Racing Club Manager livery contest and will have a blog post about that soon. CASH PRIZE! stay tuned everyone.